Session Summary

Key Lore/Important Info

Loot

Encounters and Interactions

Returning the Weapons

  • Alcazari leads us down into the vaults to see Chimamanda
  • Alcazari tries to take credit says she hired us to get the weapons
  • We hand over the weapons to Chimamanda
  • He steps away from a moment and gets some giant black gloves with runes on them
  • He’s asking us how much time we spent with the weapons
    • Asking us to see who
      • Thrainli turns in Wave
      • I turn in Black Razor
      • Lorian turns in Whelm
  • He offers to provide us some information and items to help on our quest
  • Alcazari asks him to sign her release
    • She heads off
    • The release is a form of credit at the Crucible

Catching up with Rajiv

  • We start navigating to the area that Manchineel is familiar with
  • Lots of people milling around
  • We notice a set of figures in converastion
    • One of them is a giant spider
      • Daddy long legs sort of thing
      • Dressed in a very nice waistcoat
    • Manchineel doesn’t recognize them
    • They are talking with another figure
      • Dressed in what looks like a medical coat/wizarding outfit
      • This figure locks in on Thrainli
  • Rajiv isn’t in his office
    • We suspect he’s on his way to dinner given the time
    • There are a number
  • We don’t end up finding him and so we just roll out to find dinner
  • We seek out the food hall for most of the academics
    • Think Harry Potter
    • Floating candles and invisible servants
    • See the spider people, groups of ogres, druid envoys
  • We identify Rajiv
    • He’s chatting with someone Manchineel doesn’t recognize
      • A tiefling: Dr. Important
      • Seems to be a cleric
        • Unusual at the Crucible, tend to congregate elsewhere
        • Has a healing image on his chest
        • Male
    • Rajiv
      • looks mid-30s
      • Elvish
  • Rajiv greets Manchineel warmly
    • Very friendly with us
    • Asks us how we are and starts introducing himself to the group
    • M tells Rajiv that we need to tell him something in private
  • Over dinner we tell our story
    • We recount the tale
    • We try to explain the meeting of the group in terms of time travel
    • Rajiv tells us that Chronomancy is not a thing
    • Rajiv doesn’t know of any ice dragons
      • Says to ask the librarian
        • Lorian asks
      • Rajiv is in psychomancy
        • Says that Manchineel was the result of their research
      • The group starts recounting the female wizard Tiefling
      • Talk to Chimamanda about the Box and how to battle the dragon
      • Rajiv will ask around about the shared psychosis
      • Recommends checking the library
        • Basic texts on dragons
        • Can seek out esoterica for additional information
    • Tells us to check out in the morning
  • Thrainli gets into a conversation with Dr. Important about how to improve Fleshy
    • Fleshy goes with Dr. Important for improvements

First Evening

  • We make our back to accommodations
  • Lorian notices out of the corner of his ear, some footsteps down a far hallway/side hall
  • Thrainli and Lorian track a dark figure down into the under are of the Crucible
  • We alert Rajiv in his private quarters but upon returning we don’t find anyone
  • We then head back to our accommodations and get drinks
    • Cosimo goes to bed
    • Thrainly and M have one drink
    • Merkin plays music at the bar
      • Someone else wanders in with a prominent instrument
      • Jams with Merkin
      • More bards come
      • Merkin has a nice bonding session with the bards
    • Lorian is wondering whether he should have tracked the person in the lab

The Next Morning

  • Awaken fully rested
  • Plans
    • Visit Rajiv for an update
    • Talk to Chimamanda for updates
    • Visit the library

Update with Rajiv

  • Welcomes us to his office and invites us to sit
  • Update
    • Shared psychosis not that common
    • Divination
      • Collective divination
      • Has made us an appointment with them
      • Gives us location of the diviners
    • If you need to talk to someone more about time travel not being possible, grad students that know something about chronomancy
      • Gives us an address for the grad students
  • Rajiv asks to speak to me privately
    • Chatting with Samson and wondering about a new theory
      • Thinks they can make more useful to magic users
        • Arcane focus
          • Wants to turn me into an arcane focus
            • So magic users can attune to me use me as a tool

The Library

  • We walk up and I greet both Baelora Ironscribe and Grukka The Enlightened
  • We get an overview of the library
  • Cosimo requests information of Grukka about things related to his magic and the old ones and crystals
    • Grukka starts casting spells and comes up with a magic guide for research
    • Info that Cosimo gets
      • Don’t fuck with old ones
      • Nobody knows what the old ones
      • They are more like forces
      • Lots of people are made mad
      • Others get lots of power
  • M is going to research combat with Ice Dragons
    • I get a guide to learn about hunting dragons
    • Information that I get
      • Most mindless of the dragons
      • Driven by primal forces
        • Hunger
        • Vengeance
      • Ice Breathe
      • Not typically vulnerable to fire
      • But, immune to cold damage
      • Scary
        • Induce fear
      • The details don’t match up with the Ice Dragon they encountered in the dream
  • Lorian is doing research on the Queen’s Rest
    • Learns about the history of Queen’s rest
    • Tomb for an ancient elven queen
    • Curse on the tomb
      • If you disturb, very bad for everyone
    • Evershifting dungeon around the tomb
    • People go into the dungeon for all sorts of reasons
  • Thrainli is doing research on undead
    • Learns about how vampires and dhampyrs come about
  • Merkin is going to wander the stacks and observe people

Chronomancy Grad Students

  • The grad students are in the depths of a basement
  • A genasi
    • Bic (name)
    • Half genie
    • Blue skin
  • Very excited to pull us in to talk about chronomancy
    • Lots of jargon
    • Giving a historical evidence
    • Person is a historian
      • Doesn’t really do chronomancy magic
        • Just think it exists based on the historian
  • Perks up at the mention of the tiefling
    • Mentions Novikov
      • Novikov is away doing research at the revenant
      • Novikov resembles the tiefling from the dream
    • Novikov
      • Was seeking something in esoterica

Collective Divination Group

  • Top of a tower
  • Think they are big shots
  • They are keen to talk to us, but they are trying to convince us that our reported experience can’t be what we actually experienced
  • We hand them the fortune we got in Roam
    • Standard set of things
    • 3 x 3
  • Thrainli gets an ominous fortune
    • When you get to the bottom she’s not who she says she is
    • Don’t forget to close the door behind you
  • One of them knows Finthir Shinebright
    • We recount the tale of Finthir
    • They agree to organize a memorial
  • We ask the about the box, but they don’t think it is divination magic
    • They don’t really know what it is

Chimamanda Chat

  • Approach the vault, but Chimmandra is not there
    • Series of emergency meeting
    • Left behind some objects for us
    • Note
      • Apologies for not having time to put things together
        • Objects
          • Wand of Magic Detection
            • Lorian
          • Hag Eye
            • Manchineel
          • 2 X Potion of Fire Breathe
            • Merkin
            • Manchineel
          • Wind Fan
            • Lorian
          • Bag of Holding
            • Thrainli
          • Bag of Beans
            • 6 Beans
            • Merkin
    • They also agree to identify anything we leave
      • We leave the half diamond for identification

Back to the Library

  • Thrainli notices a person watching them
    • Dragonborn
      • It’s Archon
    • Comes up to talk to Thrainli
      • Wants some samples from Thrainli
        • We agree to go to the lab with Thrainli
    • Merkin propositions Archon and they agree to a rendezvous
  • Archon leads us to the lab on the ground floor
    • Ask Thrainli to sit on a table
    • Body parts strewn about
    • People obviously working on Necromancy stuff
    • Some undead stuff around
      • A Zombie
    • Dr. Important comes out and asks if we’re here for fleshy
    • Archon is flustered to have Thrainli in the lab and asking questions and getting equipment ready
      • Also super into the fact that Archon is immortal
    • They take a bunch of samples
    • Fleshy lumbers out
      • Slimmer than before
      • Cleaner joints
      • Now has a suit
      • Now has a moustache
        • No ideas whose moustache
      • Now has a bandolier that can carry potions
    • We are ushered out and Archon sleeps with Merkin
  • We continue on to the library
    • Novikov requested a delve and paid for it a single time
      • What got brought back were financial records for a secret society of wizards
        • Deliveries to some unknown location
        • Interesting magical ingredients
        • Records of an amulet that came back from the delve that was associated with this group
          • Novikov kept the amulet

Plans for Next Time

  • Organize a Delve
  • Work with Rajiv to become an arcane focus
  • Get information about the diamond
  • Someone goes to Revenant to get information

Location and Travel Details

The Crucible

  • Seems like a defensible fortress, but hasn’t been used that way in a long time

  • Ages range from children to elder adults

  • No real guards

  • Extensive and complicated set of buildings

  • There are many food halls

  • There are accommodation

  • Densely magical

  • People casting spells

  • Lots of wizards and sorcerers walking around practicing their craft

  • Some bards, hear some music hear and there

  • Diverse in terms of races and types of people

Crucible Library

  • Grand doors
  • Beautiful
  • Stained glass
  • arches and buttresses
  • This is the gem of the Crucible
    • The place to do arcane research
  • Two Large Librarian Desks
    • In calligraphic lettering
      • The Stacks
      • Esoterica

Stacks

  • Organized knowledge

Esoterica

  • Like a dungeon
  • You go in there to find things that are unknown, specific pieces of knowledge
  • They arrange delves
  • Arranged on a regular schedule
  • No guarantee that you’ll survive or find what you need

Divination Tower

  • Mirrors