Leaving the Baron’s

  • Mid-afternoon
    • Emerge into a quiet town
      • Most people move on
    • We’re deciding to move on to Roam and then crucible
  • Late afternoon
    • We’re leaving
    • Takes four hours to cross
      • Cost: 12 silver
    • Arrive on the other shore in evening
    • Small settlement
      • Inns
      • Some shops
    • We sleep overnight at the Inn on the other shore
      • Awaken early and prepare to set out
    • Several of us have been to Roam
      • It is relatively mundane
      • Pretty easy to locate
      • Roam doesn’t steer, but it is well tracked

The Road to Roam

  • Can stay at Inns along the way or stay on the camp
  • During the journey I’m called over by a wizard women

Alcazari

  • Alcazari
    • She’s on a crucible mission
    • Wants to take back Manchineel
    • Needs his help for a mission
    • Offers to buy us a drink
    • What she needs
      • Explains the crucible having an archive and having magic items
      • Breach in security a few weeks ago
      • A few items were taken
      • A note was left
      • Suggests that the items might be half a days travel from there
        • Three weapons were taken
          • Wave
            • Trident
            • Something about fish/sea oriented
          • Whelm
          • Black Razor
        • The contents of the note
          • Search ye far or search ye near, you’ll find not trace of the 3
          • Unless you follow instructions, clear, for the weapons lie with me

Mission with Alcazari

  • Go to small region called the White Plumes
    • Volcanic activity that leads to geisers
    • One is a large mound
    • Guessing that white plume is the large mound
    • Historically
      • A powerful wizard disappeared there
        • Karaptus
          • The signature on the note was “K”
          • Karaptus may have slowly enslaved a valley of people
            • History of Karaptus
              • Had an army of gnomes
              • He died a couple hundred years ago
    • My orders
      • Get the weapons
      • Bring them back to Alcazari
      • Can do whatever to get the weapons
        • Kill whomever you need to get the weapons
      • Puts Merkin in charge while we are out

White Plume

  • We find a hollow way in the tallest plume
    • It’s very old and badly maintained
    • Spiral staircase leading down in the dark
      • Metal stairs
      • Sturdy but rusted
    • Climbing down
      • Merkin
      • Me
      • Lorian
      • Cos
      • Thran
    • Sulfur smell
    • We go down about a hundred feet
    • We step into some merky tepid water
    • Corridor extends and turn to the left
    • Slowly walk towards the turn in the corridor
    • Go around the corridor
      • Can’t tell how far it goes
        • 3 paths
        • At the intersection there is a living mound
    • Merkin goes to talk the mound
      • Arrives at a force field
      • A gynosphynx appears
        • Atop a pile of bones
        • Says “halt travelers…you must answer a riddle”
          • We get the riddle correct
  • Three paths
    • Straight Path
      • Halfway down the corridor we see an opening space
        • Water is deep
          • About 10 feet
      • Merkin casts a dancing lights spell in the water
        • We see a valve
      • We go to the chamber at the end
        • The space ahead is a large rectangular space
        • Water covers entire floor
        • On the other side set of stairs
        • The water is deeper than it looks
        • Forber notices the torso of a beautiful woman that starts to beckon him
          • Forber starts to walk towards
        • They try to charm Merkin but they fail
          • Merkin tells us to keep an eye on Forber
        • I open the valve and water starts to slowly drain
        • We retreat from the middle path while the water drains
    • Left path
      • Metal Corridor
        • We go down the corridor and there is one spot of ten feet length in the middle that has deep water
        • I am ordered to push Forber in and do so
        • He eldritch blasts Forber
        • We get to another corridor with lots of copper plates along the side
          • Forber and Lorian figure out that it will heat up the metal
        • I toss an axe and it makes it across but very hot
        • I walk across without my armor and have tossed my trident there
        • Fight
          • We fight a group of ghouls
          • We are separated across the corridor
        • There’s a set of stairs at the end
          • The ghouls had amulets on them
            • Each is inscribed with some magical thing
              • Forber determines that it prevents the undead from being turned
      • Stairs and Slippery Corridor
        • We go up the stairs and above the water line
          • 10 foot wide corridor
          • There is a gap in the floor about five foot wide
          • The other side has mirror-y looking flooring
          • I toss an axe and it is slippery
          • We make it across
        • Door on the wall
      • Corridor and T-Junction
        • To the left
          • Ends 10 feet away and a door
        • to the right
          • 20 feet away and another door
      • Door on the right
        • Door opens
        • Large square room
          • Two features that dominate the room
          • 6 canoes
            • 3 on each side lined up
          • River running through the room
            • Floating
          • We put the canoe in the water and it shoots down the water
            • In a two minute loop
        • We put Forber and Wang into the canoe and send them through
          • They burst into a new space with a ton of light
            • Forber and Wang get pulled down by some people with nets
              • Humanoid figures
                • Four Knights
                • Fifth figure on the far side of the room
          • I toss Merkin and Thrainly into a boat and toss them in before I jump in behind them with my trident
        • After the battle we loot the bodies
          • They have plate armor
          • Leader has an awesome battle axe
          • Has magical boots
          • Also carrying a key

Sphynx Riddle

  • Round she is, yet flat as a board
  • Altar to the even lords
  • Jewel on black velvet, pearl in the sea
  • Unchanged but ever changing eternally
  • Answer: Moon
    • Correct